Blender 3D (первый вариант перевода)/3D Окно: различия между версиями

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Окно Блендера 3D Вид (3D View) - место, где Вы будете находиться наибольшее время. Блендер 3D дает Вам 100% управление тем, как Вы видите Ваш мир. Вот несколько вещей, которые Вы можете сделать, чтобы узнать как использовать 3D Вид.
 
== Rotating the view ==
 
* Make sure the 3D Viewport window is active by placing the mouse pointer anywhere inside of it.
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! Object Icon !! Name !! Description
|-
! [[ImageФайл:Blender3D-Camera.jpg|center]]
| align="center" | Camera
| The camera location and rotation will determine what you will see at render time. To see in your 3D viewport what the camera will see, activate that window by pressing '''NUM0''' (remember the '''0KEY''' is different). You may need to make sure NUM LOCK is on on your keyboard. To switch out of the camera view, drag the '''MMB'''.
|-
! [[ImageФайл:Blender3D-Lamp.jpg|center]]
| align="center" | Lamp
| A lamp is simply a light source. It will not be rendered, but the light it provides to the scene will be rendered.
|-
! [[ImageФайл:Blender3D-Cube.jpg|center]]
| align="center" | Cube
| This object will be rendered. The camera should be pointing at the cube so that you will see it at rendertime.
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Later you will learn more about how to use each of these.
 
[[ImageФайл:Blender-NumPad.png|right|thumb|224px|Numpad]]
''[NOTE: If you are using a keyboard which doesn't have a numpad, e.g. a laptop, see laptop commands below.]''
 
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If you envision using your laptop for this kind of work, or indeed any work involving numeric data inputting, it may be worth investing in a USB Numeric Keypad, as Blender uses the numeric keypad quite a bit. Prices range from between $15 to $20 for a basic keypad.
 
== Panning the View ==
 
To pan the view, you have your choice of alternatives:
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—and—and move your mouse. Alternatively, if you have a scroll wheel you can use '''SHIFT+Scroll''' to pan up and down and '''CTRL+Scroll''' to pan left and right.
 
You also have choice of keyboard alternatives:
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Using '''SHIFT+MMB''' instead is recommended.
 
== Zooming the View ==
 
Zooming in and out the view is also important. Again, Blender offers you several ways to do what you need to do:
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Try these all out. Can you see this being useful?
 
== Pro Tip ==
* If you can, find a mouse with side buttons. Anything like Microsoft's Intellimouse, or Logitech's Mediaplay, that have back/forth buttons, will do. Map those buttons to the MMB. This makes camera control feel a LOT more intuitive (plus it frees up a finger).
 
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== Adding and Deleting Objects ==
 
Make sure you are in Object Mode. If not, press '''TAB'''. When an object is selected, the tab key switches between the edit and object modes. A status bar at the top-right of the window will indicate the current mode by displaying 'Ob' or 'Ed' depending on the currently toggled mode. Another way to check which view you are in is to check the bottom of the 3D view. [[ImageФайл:180px-Object-edit_mode.jpg|right|thumb]]
 
Click '''RMB''' ('''Cmd+LMB''' on Mac) on the cube to be sure it's selected. Press the '''XKEY''' or '''DELKEY''' to delete it. A window will prompt you to erase object. Click "Erase Selected." (''Huh? I needed Edit Mode for this'' - You must not have selected it at first, you really do need object mode.)
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|next=Другие окна
}}
 
[[Category:Blender]]
[[Категория:Blender]]