Blender 2.49/Beginning Tips: различия между версиями
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== Subdivision Surfaces ==
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== Дробление граней ==
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Subdivision surfaces, or subsurfing, is a common technique in 3D modeling. It uses a mathematical process of simulating a curved plane in space according to the placement of control points, or vertices. What this means is that you can create an object with a smooth surface that is easily controlled by relatively few vertices.
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=== Adding a Subsurf modifier ===
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=== Добавление
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[[Файл:Blender_panel_modifiers.png|framed|right|The Subsurf modifier]]
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* or press '''F9'''.
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Сначала выделите куб.
* Щелкните
* или нажмите '''F9'''.
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If you're not seeing a bunch of windows in the button view panel, such as ''Link and Materials'', ''Mesh'', ''Multires'', ''Modifiers'', ''Shapes'', then there's a good chance you haven't got the cube itself selected. Press '''AKEY''' to select all.
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Если вы не видите
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In the ''Modifiers'' window, click on the ''Add Modifier'' button and select ''Subsurf''. Click on the area to the right of ''Levels:1'' to increase the subsurf level. With each increment the cube becomes more smooth, and more planes are added. If you hit apply the original form of the cube becomes lost. If you don't apply the changes they remain on the cube as if it was a filter, of sorts. '''The remaining examples on this page will be dependent on '''''not''''' applying the Subsurf'''.
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В окне ''Modifiers'', щелкните на кнопку ''Add Modifier'' и выберите ''Subsurf''. Щелкните треугольник справа от надписи ''Levels:1'' Чтобы повысить уровень разбиения на
[[Файл:Blender_tips_cube_subsurfed.png|thumb|320px|left|Levels (уровень) установлен в 1]]
[[Файл:Blender_tips_cube_subsurfed2.png|thumb|320px|none|Levels установлен в 2]]
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